Sunday, March 22, 2020

Independent Study Project On Role Playing Games Essays -

Independent Study Project on Role Playing Games What are Role Playing Games? Quite simply, RPG's are games where YOU assume the role of a different person. Then, you with other adventurers, must play that role in the setting in which the game takes place. Playing and RPG is much like acting, only you don't know what is going to come next. RPG's utilize at least 3 players. One, called the Game Master, or Dungeon Master, is the person who runs the game. He is "the umpire," who decides where the players are going and who knows everything about the adventure. The GM is a storyteller, who is relaying the story to the players, who make the decisions. RPG's are like one big Choose-Your-Own-Adventure story, only the choices are infinite. The other 2 people are the players. They are the ones who make all of the decisions in the game. For example, the GM might describe to them a room, and in the room are a desk, a shelf with books, and a rack with lots of vials and bottles. The players then have a choice to leave the room, explore the desk, shelf, and rack, take whatever they want, destroy everything, etc. Any of these decisions could result in something good to the player or bad. "Every action has an opposite and equal reaction." How do RPG's work? Basically, they are a story being told. Each player has their own character, who they are playing, or acting in the game. Each character has their own strengths and weaknesses. Below is shown part of a character sheet. A character sheet is where all information on the character is shown. This includes things like reaction time, strength, intelligence, etc. CHARACTER SHEET FOR THE GAMEPLEX-AMS ROLE PLAYING GAME In this RPG, there are 7 Main Attributes. Each Main Attribute is then sub-divided into smaller secondary attributes. Here, we will describe the most important main attribute, the physical attributes. PHYSICAL ATTRIBUTES: STRENGTH: The amount of power, or strength, a player has. This is a generic term, used in general. (Lifting boxes, hurting people's hands when shaking them, physical bulk, etc.) ATTACK STRENGTH: This is the amount of strength the player can exert when attacking someone. Since combat is an integral part of any RPG, this attribute is very important. This is even more important if the player is assuming the role of a fighter, who engages in combat more often than a wizard, for example. An attack strength of 1 out of 48 would not give much power, if any, when a person is attacking, but an attack strength of 48 out of 48 out surely kill, or seriously injure, anyone when hit. Attack strength does not count the skill at which the person can attack. If a person blindly swings at someone with their sword, the chance of hitting them is adjusted, from say, 50% when properly focused and alert to 10% when attacking blind. A lucky hit though, when swinging blind, would still inflict the same damage as when swinging alert. Only the chance of hitting the enemy would change. DEFENSIVE STRENGTH: This is the opposite of attack strength. Defensive strength regulates how much a person can defend themselves. For example, if the defensive strength is 1 out of 48, one hit from an attacker would kill the person. In contrast, with a defensive strength of 48 out of 48, a hit would not hurt the player very much if at all, because they can defend themselves very well. As in attack strength, skill is not counted in the way a person can defend themselves. If a person is prone and lying down, and only has their hands to defend themselves, the attacker would have an adjustment made to how they attack the person. For example, if the attacker, when attacking the person normally, had a 25% chance of hitting, when the person was prone, the attacker would then have a 80% chance of hitting. The amount of damage inflicted is still the same though, as always. OFFENSIVE TOTALS: This is a numerical constant used in determining other attributes, even those other than physical. It is also a measure used in combat, used as an adjustment in dice rolls to determine wether an attempt at a hit is successful. DEFENSIVE TOTALS: This is the complete opposite of the offensive totals. It is a numerical constant used in determining other defensive oriented attributes. It is also used in combat as a defensive adjustment in the dice rolls used to determine wether an attempt at a defense

Thursday, March 5, 2020

Resume Editing 10 Things You Should Remove in 2017

Resume Editing 10 Things You Should Remove in 2017 You spend so much time padding your resume and putting things in that it’s sometimes easy to lose sight of the things we’d be better off leaving out of our resumes. When resume editing, keep in mind that hiring managers give you about 6 seconds before they put your resume through the shredder. Why not give your resume a little holiday season makeover for the new year? Remember to focus on only the most relevant information- anything that isn’t clear, clean, and in support of your message or brand can go.Here are the first 10  things that can get the axe and you should avoid when resume editing.1. â€Å"Objective†The Objective statement is an irrelevant dinosaur. Replace it with a â€Å"Professional Profile† instead- something that summarizes the best parts of your background and shows you off best. Set the tone/theme and use the rest of the resume as proof. The only exception here is if you’re changing fields or industries completely, but t hat is a rare situation requiring some finessing of its own.2. Bad GrammarIt may seem like a small thing, but even the smallest error can turn off a keen-eyed recruiter. Keep faithful to first person headlines and double check that all your verbs agree.3. Mailing AddressYou don’t have room for this. No one is going to need it. And it’s probably a security risk.4. Multiple Telephone NumbersPick the best number at which you can consistently be reached, and leave out the rest. If they want multiple methods of contact, they can always email.5. Too Many BulletsDon’t bullet everything or you’ll run the risk of over-bulleting. Use this useful tool only to draw out the most important information in a clear manner.6. Irrelevant EducationExcept in specific circumstances, no one needs to know where you went to high school, what college you transferred out of, or your GPA. Include only what makes sense for the jobs you are applying for and leave out the rest.7. Refer encesObviously, you’ll provide references on request. Don’t waste valuable space saying so on your resume. If an employer wants them; don’t worry, they will ask.8. More than One PageUnless you need to for your particular field, don’t bloat your resume with piles and piles of text. Try to keep it to a clean single page with surgical detail and no extra padding.9. Mismatched FormattingWhen you’re proofreading for content and orthographical or grammatical errors, be sure to also double check your formatting. Keep your underlining, indentations, italics, etc. completely uniform.10. LiesNo bending the truth necessary. You can portray yourself to best advantage wherever possible, but you never want to include mistruths or outright lies. You will get caught and it won’t be good.